EG 2007 Course on Populating Virtual Environments with Crowds

نویسندگان

  • Daniel Thalmann
  • Carol O'Sullivan
  • Barbara Yersin
  • Jonathan Maïm
  • Rachel McDonnell
چکیده

Crowds are part of our everyday experience; nevertheless, in virtual worlds they are still relatively rare. In the past, main reasons hindering a wider use of virtual crowds in the real-time domain were their high demands on both general and graphics performance coupled with high costs of content production. The situation is, though, changing fast; market forces are pushing performance of the consumer hardware up, reaching and surpassing performance of professional graphics workstations from just few years ago. With current consumer-grade personal computers it is possible to display 3D virtual scenes with thousands of animated individual entities at interactive framerates. In this report, we present the related works on the subject of groups and crowd simulation discussing several areas such as behavioral simulation, crowd motion control, crowd rendering and crowd scenario author-

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Simulation of Large Crowds Including Gaseous Phenomena

Crowd animation and simulation have been widely studied over the last decade for many purposes : populating collaborative virtual environments, entertainment and special effects industry and finally simulating behaviors and motion of people in emergency situations for safety systems. This last topic is addressed in this paper. We propose an original enhancement of a well known physics-based ani...

متن کامل

Pipeline for Populating Games with Realistic Crowds

With the increase in realism of games based in stadiums and urban environments, real-time crowds are becoming essential in order to provide a believable environment. However, realism is still largely lacking due to the computation required. In this paper, we describe the pipeline of work needed in order to prepare and export models from a 3D modelling package into a crowd system. For our crowd,...

متن کامل

Populate Your Game Scene

We describe a method for populating large virtual environments with crowds of virtual pedestrians. Pedestrians are distributed in the environment by giving them goal destinations to reach. In order to facilitate this population setup, we assign identical destinations to batch of pedestrians, resulting in navigation flows. In order to preserve individuality of pedestrians, navigation is planned ...

متن کامل

AI and Virtual Crowds: Populating the Colosseum

Computer technologies and digital recreations have been widely used in the field of Cultural Heritage in the past decade. However, most of the effort has concentrated in accurate data gathering and geometrical representation of buildings and sites. Only very recently, works are starting to go beyond that approach by including digital people. The impressive development of computer graphics techn...

متن کامل

Populating Ancient Pompeii with Crowds of Virtual Romans

Pompeii was a Roman city, destroyed and completely buried during an eruption of the volcano Mount Vesuvius. We have revived its past by creating a 3D model of its previous appearance and populated it with crowds of Virtual Romans. In this paper, we detail the process, based on archaeological data, to simulate ancient Pompeii life in real time. In a first step, an annotated city model is generat...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006