EG 2007 Course on Populating Virtual Environments with Crowds
نویسندگان
چکیده
Crowds are part of our everyday experience; nevertheless, in virtual worlds they are still relatively rare. In the past, main reasons hindering a wider use of virtual crowds in the real-time domain were their high demands on both general and graphics performance coupled with high costs of content production. The situation is, though, changing fast; market forces are pushing performance of the consumer hardware up, reaching and surpassing performance of professional graphics workstations from just few years ago. With current consumer-grade personal computers it is possible to display 3D virtual scenes with thousands of animated individual entities at interactive framerates. In this report, we present the related works on the subject of groups and crowd simulation discussing several areas such as behavioral simulation, crowd motion control, crowd rendering and crowd scenario author-
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